

For example, the convoluted way you drag and click your way around the user interface just seems like unintuitive and clunky design at first. Pope is a game designer who knows that God is really in the detail, and this really marks him out in a world where a swathe of 8-bit style indie games have become a banal nuisance and not a nostalgic tick.Įverything about the game is deliberate. S oon, you're taking bribes left, right, and centre, and sending hapless innocents to gruesome fates, all for the sake of cash and self-preservation.Įmployee must have a keen attention to detail But as the criteria for getting into Arstotzka becomes more complex, the difficulty in making the moolah you so desperately need ramps up quickly.

Therefore you need to get through as many people as possible per day. The genius of this game is how manic it becomes, as the crux is that you get paid per applicant processed: not a set wage. Employee must be able to work under stressful conditions As each plot-point plays out, the more complex your job is and the more perilous your family's condition is. There's also a smorgasbord of subplots from terrorist attacks, sectarian underground uprisings, to government corruption that thicken as time goose-steps on. Not only do you have to be good at your job, you also have to make sure your family are heated, fed, and healthy as they can be on your menial wages. But it doesn't take long for the narrative to really kick in and make this the "dystopian document thriller" it's billed as. The first game day is incredibly innocuous, and in fact, a little boring. They could have yours taken down then totally neglect the other guy that used the track 10x as much.The entire game is pretty simple, from its retrograde graphics and 8-bit Eastern Block stomping soundtrack to the gameplay concept itself: you check over people's documents in accordance to the rules over, and over, and over again until the work day has ended. It's all about what people decide to complain about. But for some reason, they had mine taken down for it, not all the others that got far more views - mine. The music tracks uploaded were already all over Youtube from a million other users that got a million times more views, and it was alright, for all of them to do it, meaning I was doing no real damage or harm to anyone. I had a channel myself that was shutdown due to uploading music albums. Music for instance is all over Youtube and most people don't care about it, but some labels have certain music tracks taken down or albums removed. It's all about whether they complain about it or not. Technically you could still do it, and just credit the game, but it's more likely to be complained about from a Publisher in that case. If you simply add a "music tune from Papers, Please" to your credits page there you go.īut if you're intending to use it as a tune for an entry that's going to be in every video you do. As long as you're not passing it off as your own work, you're usually safe. If you want to be nice about it, just credit the game for the tune in your credits which is what most video makers do anyway to be safe about things like this and to give viewers the ability to find out where things come from. I seriously doubt this 1 man Developer team is going complain about copyright for having his simple tune in a video. If you're just using it in 1 video or such. It depends on what you want to use it for.
